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Shattered Galaxy is a massively multiplayer online real-time strategy
(MMORTS) that was released in 2001 by Nexon Inc., now known as KRU
Interactive, after an extensive open beta period. It was published by
TriSynergy in the USA. It combines the attributes of a massive
multiplayer online role-playing game and a real-time strategy game.
Though it had previously won the Seumas McNally Grand Prize at the
2001 Independent Games Festival, hosted through the Game Developers
Conference, the game floundered when it was released to retail. The
game was published under the name Tactical Commanders in South Korea,
published by Nexon until December 31, 2005. This game has also been
serviced in Japan, Taiwan, and Germany.
Plot
Shattered Galaxy is set in a post-apocalyptic future. A teleportation
device was found buried on Earth's surface, though scientists were not
able to master its secrets. Various non-living substances were
successfully sent through and retrieved, but when a common rat was
inserted into the portal, it activated the artifact in an unexpected
way: the device immediately teleported itself, as well as all matter
in a 2000 kilometer wide radius around it, to the planet Morgana
Prime. The player is one of the survivors of this incident. The planet
itself was devoid of sentient life, but robotic war machines were
found on its surface, and humans have since learned to control them
telepathically (allowing the humans themselves to stay out of harm's
way). Humans have since expanded to another planet (server) in the
Morgana system, Relic, where wars likewise rage.
General Gameplay
Shattered Galaxy consists of two interrelated and different gameplay
aspects: The RPG side has the player in control of an avatar which can
buy units, upgrades, and special abilities as well as visit other
provinces and buildings such as simulators, HQ's, and Portals to other
planets. It is through this Avatar that the player joins or starts
battles with other players, simply by walking into a province not
controlled by the player's nation. As soon as the avatar enters any
province controlled by an opposing faction battle is comenced and the
"RTS" aspect of gameplay is engaged.
Though described as an MMORTS, Shattered Galaxy's gameplay is closer
in flavor to a real-time tactics game. During battle, instead of
commanding an entire war machine including infrastructure, supplies
and resources, players are given control of a single squad (of 6 to 12
units at time) which they control alongside as many as 20+ teammates.
A persistent reinforcement system allows players on both sides of a
battle to join or retreat at any point up to the last 3 minutes of
each fifteen minute battle. Likewise, battles do not center around the
destruction of the opponent's base or units, but rather around control
points, of which there will be three to five per battle. These "Points
Of Contention" (POCs), represented by dodecagon, are captured by
occupying them for a certain period of time (ranging from 45 to 90
seconds). The consequences of capturing a POC are dependent on the
type of battle involved in, the time left in the battle, and the
number of other POCs currently controlled. A "poccer" is a player or
unit that captures a POC. "Poccing" refers to the actual act of taking
a POC.
Characters
At first, player characters appear to be mere placeholders: the player
is allowed to choose a name, an avatar, and which of three
(essentially identical) nations to become a member of, but there are
no character classes, only four areas in which the player can level up
(the four Divisions of Infantry, Mobile, Aviation and Organic) and
only twenty points to put into four statistics: Tactics, Clout,
Education and Mechanical Aptitude. However, these four statistics are
the heart of the player's battlefield role, and an unofficial
character-class system does exist, revolving primarily around Clout
and Education.
"Clouters," as they are called in game slang, get access to
higher-Marked and more durable units; they make better "poccers,"
being suited to seize a defended POC while under fire. "Eduers," on
the other hand, are given access to stronger weapons, and do a better
job of killing things—for instance, enemy poccers. Because POCs are
the strategic and tactical center of battle, both roles often
specialize to the task; Clouters will forego accessories, extra speed
and even weapons in favor of armor and health, while Eduers disdain
durability for increased mobility and lethality.
"Tacters" were once a class unto themselves. In former versions of the
game, the player with the highest Tactics score was designated "Battle
Commander" and given the ability to accept or reject other players
attempting to join the fight. The Battle Commander's Tactics rating
also determined how many players could fight on his/her team. Thus, a
battle commanded by a Tacter could overwhelm the opponent not only
with a large squad, but with a horde of hand-picked teammates. Today,
Battle Commander status and team size are determined by other factors,
and Tactics merely controls how many units the player can use at one
time: 20 points gives access to one more unit, to a maximum of 120
Tactics and 12 units. Nonetheless, every player is generally
encouraged to invest points in Tactics, as Shattered Galaxy is a game
that values quantity over quality: the individual units owned by a
120-Tactics player may have fewer hit points than a player with 120
Clout, or do less damage per second than a player with 120 Education,
but his squad is undoubtedly stronger on both counts. Also, a larger
squad produces more Experience points for the player, allowing faster
progress. On Morgana Prime, nine units—60 Tactics—are considered the
bare minimum for effective play.
Finally, Mechanical Aptitude (MA) allows the player to cram more
equipment onto their units by increasing the amount of Weight the unit
can support. It is a low-priority stat, and generally receives
left-over points after the player has already reached their chosen
levels of Tactics, Clout and Education.
For players who have ascended to Level 50 or higher in at least one
division, Shattered Galaxy offers a Reincarnation Event once every
three months, in which the player is returned to Level 1 to begin the
climb anew. However, the player receives extra statistic points in
proportion to each level they have gained above 50, and two more total
unit slots in their inventory. Players may Reincarnate as many times
as they want (as of 15 June 2007, at least five players have done so
22 times, the highest so far), but must be a paying member of the game
to do so.
Players who wish to remain on Relic without paying for their
characters have developed a sort of 'supertype' of character above the
clouter/eduer type. These "sys21" character are designed to reach
level 21 in all divisions without touching level 22 in any division.
They have maximum 10 units in each division - taking each unit to the
Relic unit level cap of 25 provides enough XP to reach level 21 in
each division without hitting level 22. The downside to sys21
characters is that they are limited to at most 40 units, and they are
by necessity spread across all divisions, requiring units to be
planned out from 1 to 25 before you start. Also sys21 characters have
4 less points to spend as their division levels 21 instead of 22, but
to play on Relic and have a division at level 22, a pay account is
required. A free account with a division at level 22 is automatically
shifted to Morgana Prime in a period of time- and therein lies the
attraction of sys21 characters.
Units
Though players can only control a maximum of 12 units at a time, they
can own up to 48 plus an additional 2 for each reincarnation. There is
a 100 unit max per hero. Units come in four "divisions": Infantry
(ranging in appearance from humanoid to distinctly robotic, though
they are all bipedal), Mobile (armor, artillery, etc), Aviation
(aircraft) and Organics (native aliens which have been "domesticated"
for use in battle). Units are a permanent fixture for the player; they
gain levels, can be refitted with the latest equipment, can be
upgraded to new and stronger models, and can even be renamed. As such,
they are not lost permanently in battle, but merely "wrecked," and can
be repaired (at insignificant cost at the Factory) once the battle has
ended. In fact, the only way to get rid of a unit permanently is to
sell it back to the Factory.
Units cannot be upgraded to higher "Marks" (faster/more spacious
versions of the same chassis) without sufficient "Unit Quality,"
determined by the unit's level and the player's Clout statistic (see
below). They also cannot access advanced equipment without sufficient
"Tech Level," determined by the unit's level and the player's
Education statistic (again, see below). Units are limited in the
equipment they can carry by the physical abilities of their chassis,
represented by "Weight" and "Space" restrictions; each piece of
equipment adds to both totals, and cannot exceed the displayed
maximums. A unit's Weight total can be expanded via the Mechanical
Aptitude stat (as usual, see below), but Space only increases in
pre-determined amounts via unit upgrades.
Shattered Galaxy has over fifty different kinds of units. They are
specialized in application, by way of Shattered Galaxy's
rock-paper-scissors targeting system: most weapons can hit either
ground units or air units, but not both. ("Versatile" weapons, which
can hit both, are always weaker and are generally disdained by veteran
players.) Thus, a player can only shoot at certain enemies, and only
some of the enemy forces can shoot back. This also creates a
relatively interdependent gaming atmosphere, as players must rely on
their teammates' units to cover their own units' blind spots. (Like
Versatile weapons, squads composed half-and-half of two different
units are frowned upon for their inefficiency.) When the player's
squad is destroyed, the player may select a new one to enter into
battle 30 seconds later; the player may also "retreat" their squad
through a friendly spawn point to select a new one.
Units are the source of Experience Points in Shattered Galaxy. When a
unit levels up, the player receives Experience in that unit's
Division. The Experience gained is proportional to the unit's level
(specifically, the unit's newly-gained level, squared; an Infantry
unit getting to Level 4 from Level 3 will give its owner 16
Experience), and when the player gains a Division Level they are given
one more stat point to assign to one of their four statistics.
PowerRating
The PowerRating system is implemented to give new players a fighting
chance against veteran players who have reincarnated several times.
Each battle have a certain PowerRating capacity for both sides.
Example a battle has taken place in a certain province and can only
hold a maximum PowerRating of 180 on each side, a group of new players
who has maxed their stats have a PowerRating of 10 each, while a group
of veteran players who has reincarnated several times and have more
stat points have PowerRatings of 11 or more each. The group of new
players can fill a maximum of 18 players on their side, while the
Group of veterans could only fill less than 18 players on their side.
This gives the new players an advantage in the number of players they
have on their side in the battle.
Battles
Battles in Shattered Galaxy revolve around controlling the
battleground's Points of Contention (POCs). Generally, the offensive
team wins immediately if they manage to seize all POCs. If the game's
built-in 15-minute time limit is exhausted, the winner is decided by
the team who controls the most POCs at the end, with ties going to the
defenders. Since capturing and defending the POC is the main
objective, most units are specifically designed for these roles.
However, support units like carpet bombers, radar jammers, mine-laying
sappers, infantry with nuke stopping shields, and soldiers with
paralyzing weaponry can also contribute to the outcome of the battle.
Some unit abilities include cloaking abilities so that enemies cannot
see and attack them well, anti-gravity harness to leave no footprints
and not get affected by mines, and emp which reduces others unit's
energy. Battles can involve twenty or more people to a side. The
battle power of each player is not heavily dependent on his/her
current character level or the level of units he puts into play. A
veteran player with good mastery of battle tactics with a low
PowerRating can easily defeat disorganized high PowerRating opponents,
in other words battle awareness is key to winning battles, not levels.
Being a good player is more than just stats and units. Communication
and teamwork are crucial to success. A "regiment" system had been
implemented, allowing players to band together and guarantee
themselves a supply of dependable teammates, and it is now the
standard of judgment when Reconstructions (faction balancing) occur.
POC and battle rules
There are four basic rulesets relating to the POCs: All or Nothing,
Standard, Standard Enhanced, and Victory.
All or Nothing: The attacking side must take all of the POC's and have
them in their possession for them to win. The opposing side simply has
to keep minimum one POC all the time. Maps of this nature used to
involve only 1 POC, but today they involve 3 clustered together.
Standard: the attacking side has to hold a majority of POCs at 0:00 or
capture all POCs to win. The defending side must have at least half
the POCs to win. Capturing a POC typically requires it be occupied for
60 seconds by units of a faction.
Standard Enhanced are similar to Standard maps except that the
attacking side must hold at least one POC by 10:00 and must continue
to hold at least one POC throughout the whole battle. If at any time
after 10:00 the attacking side has no POCs, the battle is
automatically forfeited and the defending side wins.
Victory maps are the most difficult maps to fight on but also the most
widely used by regiments because there is no advantage to the
defending side. Each side starts with 800 points and attempts to
whittle the opposing side's score down to 0. Points are rewarded for
players joining into the battle, while points are taken away for units
dying or for not holding a majority of the POCs. If at any time either
side has no units in battle, that side instantly mass retreats from
the battle. In victory maps, once one side has retreated, the points
will drop at a rate of 50 per second until 0, where the remaining side
wins. If the remaining side are the attackers, they need to capture
all the pocs for the points to drop 50 per second.
Other activities
Caving
Caving is a term in Shattered Galaxy for going into alien caves in
order to fight and gain experience points. There are caves in every
map. Caves 1 and 2 are in every capital whereas there are caves 1, 2
and 3 in other maps. Most caving is done on Relic fraction capitals
cave 1, where the aliens consist of weak slursts and larvas. As the
caves on Morgana Prime are famous for their tough difficulty level,
caving is usually considered a waste of time. Also caving gives very
little expirience compared to fighting. Therefore, people recommend
fighting a battle against other users rather than caving. Caves
further from the capital have stronger aliens. A cave battle is
similar to a normal battle but with only 1 POC, aliens instead of
enemy factions, 2 minute poc time instead of one and 20 minutes battle
time. Experience received in caves is based on how long a player waits
before POCcing (slang for capturing a Point of Contention).
Mercing
Mercing is a term that refers to mercenaries within the game. People
can choose to become mercenaries for the 10% experience bonus and
fight for the faction that has less online players. This is imposible
if one is currently in a regiment. Mercing serves as a more efficient
way of leveling especially for those 'Lone Wolves'.
Resources
Money the standard currency for all 3 factions, this is the resource
that most Basic Heroes and Elite Heroes will use the most. From buying
new units, repairing damaged or destroyed units, to equipping new
equipment, all this needs money. In the past, it was entirely possible
to actually run out of money if the player loses too many battles. Now
KRU has revamped the system, so it is almost impossible to run out of
money as long as you keep battling, which can be a good or bad thing.
Uranium currently the only other resource being utilized. This is the
resource Elite Heroes use to buy Gold Weapons. Typically Gold Weapons
have better statistics than their normal counterparts, so serious
paying players often equip gold weapons on their endgame units to
squeeze out that extra damage to have an edge over their enemies.
Basic Heroes cannot use Uranium to outfit their weapons but can stock
uranium, so they can use it later when they pay. Uranium is not given
out after battles, it is only given out after the Faction completes
its War Meter. The amount of uranium received is 3*X where X is your
Power Rating. So having a Power Rating of 10 gives you 30 uranium
after the War meter is complete. All players regardless of Basic
Heroes or Elite Heroes will get Uranium once the War Meter completes.
Elite Heroes can also get a daily uranium tribute once every 24 hours.
The amount of daily uranium one gets per day is X/3 where X is the
Power Rating. Basic Heroes cannot get daily uranium. Uranium also
enables one to get access to rare units. With 200 uranium, one can buy
wights from the units factory and with 800 uranium, one can buy Quorg
from the units factory. You can also create a regiment using 200
uranium and heal all your units without going to the factory with 2 or
3 uranium.
Sulfur, Ore, and Silicon were the other resources in the game, removed
from gameplay long ago, with no current use or means of obtaining
them. These resources, as well as uranium, were as plentiful as money
in the past and were used in combination to buy equipment for the
player's units.
Planets
Currently, there are only two planets active in Shattered Galaxy:
Morgana Prime and Relic.
■The planet Relic is where new characters are created, it is known as
the "training planet". For many new players this is a good experience,
as the level cap for all divisions (Inf,Mob,Avi,Org) is 22, allowing
players to face reasonable odds when they begin. When a Basic
Character reaches level 22 in any division, they are automatically
transferred to Morgana Prime. Paid Characters may stay on Relic with
level 22 in all divisions. Players of Basic Characters have found a
workaround to this with "sys21" characters.
■Morgana Prime is the primary planet in the current Shattered Galaxy
universe. This planet serves as the playground for all players who no
longer belong on Relic, offering them every unit, piece of equipment
or character design available in the game. A big gameplay difference
between Relic and Morgana Prime is the incentive offered to Morgana
Prime players in the form of "Reincarnations", an event during which a
player may re-level his character from level 1, only with bonus points
to distribute on character attributes based on the levels of the
character prior to the reincarnation. Players are able to reincarnate
as many times as they like, theoretically allowing for any number of
attribute points, but this notion is kept in check with the "Power
Rating" system according to which the number of players a faction can
reinforce into battle is dependent on how many points its players
individually boast. Thanks to this concept, it has been a long
accepted fact that battles on Morgana Prime are, mathematically
speaking, equitable and competitive.
Service
As of September 29, 2008 the game can be played using a basic account
at no charge with a few minor handicaps or upgraded to an elite
account at a cost of $9.95 USD per month to play with all limitations
removed.
Nexon has closed Tactical Commanders' service in Korea, Japan, and
Taiwan. As of October 31, 2008, the German service was closed due to
lack of players.[1]
No further major gameplay updates from KRU Interactive are expected.
Minor support for the game continues with sporadic "Double XP" weekend
events, quarterly "Reincarnation" events, and a yearly Summer
Tournament.